Monday, December 09, 2024

Biblical Dry Run - Turn Nine

Situation at the start of turn nine
Hebrews
Reg declares a charge against my marine archers by the auxiliaries that have just defeated my ordinary spears. But to do so the auxiliaries will have to turn more than 30 degrees, which would use half of their move distance, reducing their maximum move to 6cm, which is not enough (measuring from the middle of the front of the unit to any part of the marine unit). Bearing in mind there are Egyptian chariots in the vicinity, Reg decides instead to order the auxiliaries to take cover in the adjacent rocky ground.
Since the auxiliaries now block the line-of-fire of the Benjaminite slingers in the rocky ground, he orders these to turn to face an expected attack from my regular archers.
The auxiliary band between the rocky outcrops shuffles slightly to its left.
The single base of Benjaminite slingers on the Hebrew right shoot royal chariot squadron, but roll a 1.
In the melee between my Sherden and another band of Hebrew auxiliaries, my men suffer two hits to nil. Neither hit is saved, so the Sherden lose a third base and are a hit towards losing their fourth and final base. But this becomes academic when their morale fails (I roll a 1), meaning the unit is eliminated.
In the one-on-one melee, both sides score a hit, and neither is saved.
Finally my chariots on the slope of the hill inflict a hit on the Gadite javelins, without suffering one in return.
The Hebrews have seven units left, comprising 19 bases, while my Egyptians have six units, comprising 20 bases
Egyptians
My chariot squadron near the centre of the battlefield could turn and charge the auxiliaries that have just defeated my Sherden, but that would be a big mistake as in such a melee the charioteers would get the normal one die per base, but the auxiliaries would get three times as many. Instead the chariots move away from the auxiliaries, and then turn and shoot (this is possible for light chariots). Two hits are scored, neither of which is saved, and since the auxiliaries have already suffered three hits, a base is lost. No morale test is needed, since auxiliaries (and close-order infantry) do not need to test when losing a base to missile fire.
I was planning  to continue advancing my regular archers, but there is no need since the four-base Benjaminite slingers have moved within my unit's arc-of-fire (no such arc is specified in the rules, but we decided a target could be fired at if within 45 degrees of the front-centre of the shooters' unit). Reg muttered that he had forgotten foot bows have a range of 24cm, which is 8cm more than mounted bows. I score two hits, which are halved for the slingers being in cover, and Reg fails to negate it with a successful saving throw (lightly armoured slingers require a 6).
My marine archers shoot at the auxiliaries who have just taken cover in the rocks, also scoring two hits, which are halved. Reg again fails to save it, which means under totting up the auxiliaries lose a base.
My royal squadron on the Egyptian left shoots at the one-base Benjaminites, scoring two hits, which are halved, the remaining hit not being saved. The Hebrew unit is now one hit away from elimination.
In the one-on-one melee, my marine spears score a hit to nil. It is not saved, and so another Hebrew unit is one hit away from elimination.
Finally, my chariot squadron on the Egyptian right inflicts two hits on the Gadite javelins, suffering one in return. I negate the hit my men suffered, but there is no such luck for Reg, meaning yet another Hebrew unit is a hit away from elimination.
The Hebrew infantry have gained the upper hand in the centre, for now, but the Egyptian archers are poised to come into their own, and my chariots are on the brink of eliminating two enemy units
Looking from behind the central chariot squadron

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