Situation at the start of turn seven |
Reg declares a charge against my Sherden by the full-strength Hebrew auxiliaries that have been waiting for just this chance. Reg rolls 5, 4, 3 and 2 - two hits. I roll 5, 2 and 1 - one hit. We both negate one hit, meaning my men are the only ones to suffer a hit.
The Gadites flee down the hill and turn (open-order infantry suffer no penalty for turning).
The auxiliaries in the rocky ground leave it, heading for the main infantry melees. The one-base Benjaminites, who were beside them, move to the edge of the rocky ground and shoot at the lefthand (from their view) chariots, but miss.
The other band of Benjaminite slingers fires at my marine archers, scoring two hits. These are halved because they are shooting through rocky ground, but the remaining hit is not saved.
The bloody melee between the Simeonites and my marine spearmen, both units being down to one-base, continues, but no hit is scored.
Finally, the melee between my two-base ordinary spears and a four-base unit of Hebrew auxiliaries sees my men inflict a hit, but suffer two. No hit is negated, meaning my unit is down to one base.
The Egyptians are not having it all their own way |
Close-up from behind the Egyptian lines of the three melees in the centre of the battlefield |
My chariots on the hill are just out of charge range of the Gadites, but approach close and shoot, scoring a hit, which is not saved.
The close-order archers on the hill move out of their defensive circle, and advance down the slope, their move halved to 4cm.
The royal chariot squadron on the extreme left shoots at the one-base Benjaminite slingers, scoring two hits, which are halved thanks to the latter having cover (the hit is not saved).
The other chariot squadron shoots at the same target, also scoring two hits, which are halved and, this time, the one remaining hit is negated by me rolling a 6 saving throw.
The marine archers fire at the other Benjaminite slingers, also scoring two hits, which are halved, the remaining one also being saved.
In the largest melee my three-base Sherden score a hit, but suffer two, one of which is saved. However, under totting up, my Sherden lose a second base.
In the middle melee, with just one base a side, not hits are inflicted.
Finally, my one-base spears inflict no hits on the Hebrew auxiliaries they are fighting, but suffer three. I negate one of them by rolling a 6, but the unit is now one hit away from being completely destroyed.
It has been a better turn for the Hebrews, although they are still the only side to have lost a complete unit |
Nevertheless the Gadites look to be in trouble - down to two bases, with two hits suffered by the remaining men, as shown by the green beads |
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