The tufts will have no effect on gameplay, but add a little something to the limited scenery |
Looking from behind Egyptian archers on the hill |
Reg orders the elite auxiliary Ephraimites and Simeonites to leave the rocky ground and fill the gap between the two bands of Benjaminite slingers.
Auxiliaries have a normal move of 12cm, but that is reduced by half if, as here, they deviate more than 30 degrees from straight ahead.
The ordinary auxiliaries behind them in the rocky ground advance to occupy the vacated space.
The other auxiliaries, and the Gadites in the rough ground, remain where they are, as do the Benjaminite slingers.
The slingers opposite the chariots shoot, concentrating on the unit nearest the Sherden. Their four dice land 6, 4, 2 and 1, meaning a hit.
Light chariots negate a hit on a saving throw of 5+, but I roll 2, so a green bead is placed behind the unit to show it has suffered a hit (four accumulated hits mean a base is removed).
Egyptians
I only move the archers, advancing them to the edge of the hill, and then order the charioteers to shoot again at the Benjaminites ahead of them.
The Royal Squadron on the extreme left rolls two 5s and two 1s. The two hits are halved, because the Benjaminites are in rocky ground, and this time Reg fails to roll the required saving throw of 6.
The middle squadron rolls 5, 4, 2 and 1 - two hits, decreased to one, and again the saving throw fails.
The remaining squadron rolls 6, 3, 2 and 1. That is one hit, which is halved, and disappears on a 50:50 chance when I can only roll a 3.
So the Benjaminites have suffered two hits, which are again shown by putting green beads behind the formation.
End of turn two |
*Apostrophes are apparently unfashionable.
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