Friday, December 27, 2024

Four Go To War - Turn Nine (270-260 BC)

Situation at the end of turn eight
The revolt dice land 4-6, but have no effect as Sicilia is already independent.
The Macedonians no longer receive a +1 modifier for having had a great captain within the past five turns, but it would not have been enough anyway as Reg rolls 3 while attacking Mesopotamia, suffering a -1 modifier for attacking a controlled province.
Andy's Persians retaliate by attacking Syria, but also come up short.
Richard's Romans yet again fail to conquer Magna Graecia, but I cross by sea to Sicilia (a roll of 6) and conquer the island, thanks to rolling 5, which is enough despite a -1 modifier for attacking outside of Carthage's starting empire. It is the first Carthaginian presence in Italy since a revolt saw my men expelled from Sicilia more than a generation ago in 300 BC.
The biggest surprise must be the poor showing of Richard's Romans

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