Tuesday, December 03, 2024

Biblical Dry Run - Turn Three

Situation at the start of turn three
Hebrews
Having apparently decided they must eventually lose a purely shooting battle, the Hebrew auxiliaries continue to advance, as do the Gadites on the Hebrew extreme left.
The Benjaminites opposite the chariots again shoot at the squadron next to the Sherden, scoring two hits, both of which stand as my saving throws are a pair of 2s.
The other Benjaminites shoot at the marine archers on the hill, but their aim is poor (they roll two 3s and two 2s).
The Gadites, unfortunately for them, are not quite near enough to hurl their javelins at my archers (we had agreed ranges should be measured from the centre-front of the shooting unit).
After the Hebrew half-turn

Egyptians
I declare a charge, my Sherden attacking the Ephraimites.
Both units are auxiliaries, which means both get one die per base in the melee (there is no bonus for charging), with 4+ needed for a hit.
I roll two 5s, 4 and 1 (three hits), while Reg rolls two 6s, 3 and 2 (two hits).
My Sherden have medium armour, meaning a hit is negated by saving throw of 5+, and I roll 5 and 1, so my men suffer just one hit.
The Ephraimites have light armour, meaning only a 6 will negate a hit. Reg rolls two 5s and 4, so somewhat unluckily suffers all three hits.
Both my units of spearmen advance 8cm, and the remaining Egyptians stay where they are.
My three squadrons of chariots again fire at the Benjaminites ahead of them, scoring six hits.
That total is halved, thanks to the slingers enjoying the cover that comes from being in rocky ground.
Reg's saving throws land 6, 4 and 2, negating one of the three remaining hits, but that means the unit has now suffered four hits, so a base is removed.
Losing a base means the Benjaminites have to take a morale test, requiring 4+ to avoid losing a second base, and Reg rolls a 4.
My extreme-right archers fire at the Gadite javelinmen, rolling 6, two 3s and 1, but the hit is cancelled by Reg's saving throw of 6.
My marine archers also shoot at the Gadites, rolling 4, two 3s and 1, and this time the hit sticks.
End of turn

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