Situation at the start of turn four |
Reg starts by declaring a charge by the Simeonite elite auxiliary infantry on my marine spearmen. Both sides get to roll one die per base. Reg rolls 5, 4, 3 and 2 - two hits. I roll 6, 5, 4 and 3 - three hits. My marine spearmen have medium armour, so a hit is negated on a saving throw of 5+, but I roll 3 and 1, and so two hits are shown by adding green beads behind my unit. The Simeonites have light armour, and so need saving throws of 6. Reg rolls 6, 5 and 1, negating one hit.
The Gadites on the Hebrew left are open-order infantry, which means they can turn as much as they like and still use their full movement allowance of 12cm. Accordingly Reg sends them on to the hill (hills have no effect on movement), outflanking my archers. Since they are armed with javelins, they can fling these. but the four dice land as two 2s and two 1s, so no hits.
The left-flank Benjaminite slingers shoot at my regular spearmen, scoring two hits, neither of which is negated.
The right-flank Benjaminites shoot at the chariot squadron nearest the Sherden. The Benjaminite unit is reduced to three bases, but scores two hits. I manage to negate one by rolling a 6, but since the squadron has now suffered four hits, it loses a base and must test its morale. Egyptian chariots are elite units, and I easily roll the 3+ required to avoid losing a second base.
In round two of the melee between the Ephraimites and my Sherden, both sides suffer hits, but this is more serious for the Ephraimites as under totting up hey lose a base and have to take a morale test, but Reg rolls a 5 to avoid further damage.
The Sherden are getting the upper hand against the Ephraimites |
My regular spearmen are not quite within charging distance of the Benjaminites in the rocky ground ahead of them, but advance to reach the edge of the cover.
My regular archers turn to face the Gadite javelinmen, but having moved are not allowed to fire.
The marine archers descend from the hill, the idea being to take the nearby Benjaminites in the flank.
All three chariot squadrons shoot at the other band of Benjaminites, scoring seven hits. The Benjaminites enjoy the cover of rocky ground, so the hits are halved, but become four on a 50:50 chance for the half hit. Reg is unable to negate any of the hits, so the Benjaminites lose a second base, and then, perhaps not surprisingly, fail a morale test, losing a third base.
In round three of the melee between my Sherden and the Ephraimites, I score three hits to one, although one of the hits I inflict is cancelled by a saving throw. Nevertheless the cumulative effect is to remove a second base from the Ephraimites, although their morale holds steady.
In round two of the melee between my marine spearmen and the Simeonites, I fail to inflict a hit, but Reg scores four hits. Saving throws reduce those to two hits, but since my unit has already suffered two hits, a base is removed. However I roll the necessary 4+ (just) to avoid losing a second base due to failing morale.
The Hebrews are perilously close to being the first to lose a unit |
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