Friday, December 20, 2024

Four Go To War - Turn Two (340-330 BC)

Situation at the end of turn one
The revolt dice land 3-4, and so have no effect as that combination pinpoints Ilyria, which is already independent.
This is the first of two turns in which Macedon has Alexander as a great captain, meaning it starts the turn by launching five campaigns instead of the usual one, and each with a die modifier of +2. Reg heads east, conquering independent Thracia, the Persian-controlled provinces of 'Asia' and Syria (the latter at the second attempt), and independent AEGYPTUS. The result is the east Mediterranean seaboard has effectively become a Macedonian lake.
I am drawn next, and I conquer Magna Graecia with a 6.
Andy's Persians attack Syria, but a 3 is nowhere near enough as there is a -1 modifier for attacking a controlled province.
Finally Richard rolls a 1, meaning he consolidates Roman control of ITALIA (shown by adding a second counter to the province). This is the earliest Rome can gain such control, but maybe the threat of a rampant Carthage helped concentrate minds.
Carthage and Macedon are early expanders, but Rome is ready to join them

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