Saturday, December 21, 2024

Four Go To War - Turn Three (330-320 BC)

Situation at the end of turn two
The revolt dice land 3-5, meaning Pontus, apparently taking advantage of Persian setbacks at the hands of the Macedonians, becomes independent.
Reg uses Macedon's five campaigns to conquer Mesopotamia, Persia and the Persians' homeland Parthia (at the third attempt), splitting the Persian empire into two parts.
The Persians are up next. Since their homeland has been captured, and their two remaining provinces are not allowed to launch a campaign, Andy has to try to free his homeland, but rolls a miserable 1 (6 is needed).
Richard's Romans attack Carthage-controlled Magna Graecia, conquering it with a 5.
I could try to reconquer Magna Graecia, but would suffer -1 modifiers for attacking outside of Carthage's starting empire and for attacking a controlled province. However, the odds are no worse than attacking Gallia, as that too is outside of Carthage's starting empire and has a -1 modifier on the first 10 turns because of tribal unrest. I decide to attack Magna Graecia, and succeed against the odds by rolling a 6.
Carthage and Macedon continue to make the early running

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