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| Situation after turn 13 |
Andy will get a +2 modifier for each of his five great-captain campaigns, but fighting outside of Carthage's starting empire means there is also a -1 modifier, although Hannibal ignores the normal -1 modifier for attacking a controlled province (unless it is a homeland).
It takes two campaigns to conquer Gallia, and then only just (Andy rolls a 3), but newly independent Cisalpina falls at the first time of asking (glad to welcome an enemy of Rome?).
For his fourth campaign, Andy switches fronts and attacks Sicilia. The naval crossing is not a problem, and the island falls on a roll of 4. However, the fifth campaign, against Magna Graecia narrowly fails on a roll of 2.
Reg is drawn first, and he chooses to try to retake Sicilia, but fails with a 1.
Richard's Parthians attempt an invasion of AEGYPTUS, but are repulsed, as is my counterattack from 'Asia' against Syria.
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| Carthage looks good ... for now, but Scipio is on his way |


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