Situation at the end of turn two |
I could not have asked for a better set of dice |
My right-flank horse attack the horse opposite them, needing 8+, reduced by two thanks to support from muskets, a further one thanks to the right-flank pikes and yet one more thanks to my other horse. I roll 6, demoralising the enemy and forcing them back two hexes.
My left-flank muskets fire at the remaining Royalist horse, needing 9+, reduced by two thanks to support from both Parliamentarian horse units and a further one thanks to being uphill. I roll 5, one short of the score needed for a hit.
Royalists have been forced off Lansdowne Hill ... for the moment |
The leading right-flank Royalist muskets fire at the horse nearer them, needing 9+, reduced by one thanks to cavalry support. The roll is exactly the 8 needed for a hit.
The other right-flank muskets advance, but the left-flank ones remain in their wood.
The furthest-forward Royalist pikes charge my right-flank horse, fortunately doing so in such a way that they cannot get support from other pikes. But they do receive support from their right-flank horse as it is not pinned by my horse as mine are demoralised. That overall means 6+ is needed, and 8 is rolled, forcing my unit to flee two hexes to the edge of the battlefield.
The other two good-morale Royalist pike units advance, forming an attractive echelon, but their demoralised comrades fail to rally and so flee the battlefield.
Royalists have established a foothold on Lansdowne Hill |
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