Friday, April 05, 2024

Battle Of Fuentes De Oñoro - Allied Playthrough: Turn Two

Situation at the end of turn one
My activation dice land 5, 3 and 2. I reroll the 5 and 2, getting 6 and 3. I turn wildcard 6 into 1.
In area 1 I advance my units.
My artillery fire at the French directly to their front, rolling 4 and 3, forcing the enemy unit back a hex.
The AI's activation dice land 4, two 3s and 2. A 3 is rerolled, but comes up 3 again, meaning the same French units will be activated as in the previous turn.
In area 2 the forward infantry roll 6, advancing a hex to be nearer my men in area 1. The cavalry roll 3, meaning they advance two hexes towards the same target. The other infantry roll 6, and so also advance on the same target.
In area 3 the forward infantry roll 6, meaning they want to advance towards the nearest enemy, the furthest-up tiebreak deciding this is the advanced Allied infantry in area 1. They prefer vertical moves and so advance a hex directly down. The artillery roll 3, meaning they move straight down. The other infantry roll 6, meaning they want to advance towards the nearest enemy, which is my men in area 1, and they prefer vertical moves, so move straight down.
In area 4 the infantry roll 3 and 4, which has the same effect, namely to move straight down. Marshal Masséna advances obliquely right to support the French artillery and a unit of infantry (he prefers holding back, rather than advancing straight down the map, if there is a choice of hexes that support the same number of units).
Significant bloodshed seems inevitable next turn

No comments:

Post a Comment