Sunday, April 14, 2024

Battle Of Fuentes De Oñoro - French Playthrough: Turn Three

Situation after turn two
My activation dice land 5, 4 and 3, which I keep.
In area 4 my infantry fire at the Allied cavalry in the copse, the three dice increased for being on higher ground and next to Marshal Masséna, but decreased for the target being in cover. I roll 5, two 2s and 1, eliminating the Allied one-strength unit. Masséna moves behind the French artillery.
In area 3 the artillery fire at the Allied infantry opposite them, the three dice increased thanks to support from the marshal. I roll 5, 4 and two 2s, reducing the infantry to two-strength and forcing them back a hex. Both French infantry units advance.
In area 5 both cavalry units advance to behind the ridge.
The AI's activation dice are two 6s, 4 and 3. The 6s are rerolled as 2 and 1.
In area 1 the infantry roll 2, moving obliquely back left to be nearer Almeida, preferring to take high ground. The artillery roll 4, but cannot advance obliquely right.
In area 3 the three-strength infantry cannot fire through San Pedro, and instead roll 1, moving obliquely left towards Almeida. The two-strength infantry roll 3, occupying the hex their comrades just vacated.
In area 4 the front infantry roll 4, advancing. The rear infantry roll 1, moving obliquely back to the left to be on the edge of Almeida.
A lot of Allied blood will have to be spilt if Almeida is to be captured

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