Wednesday, April 17, 2024

Battle Of Fuentes De Oñoro - French Playthrough: Turn Six

Situation after turn five
My activation dice land 4, 3 and 1, I reroll the 1, getting a 5.
In area 4 the infantry enter the trees ahead of them and fire at the enemy in the river, the four dice reduced for moving. I roll 6, 5 and 3, reducing the Allied unit to one-strength. Marshal Masséna advances to behind the three-strength infantry in area 3, who fire at the enemy directly ahead. The four dice are increased thanks to the presence of the French commander, and I roll two 5s, two 2s and 1, reducing the Allied unit to one-strength.
Also in area 3 the artillery advance obliquely right, and the infantry in San Pedro fire at the two-strength enemy directly ahead, rolling 6, 5 and 1, and so eliminating the Allied unit.
In area 5 the forward cavalry advance one hex, keeping out of charge-range of the Allied infantry, and the rear cavalry advance two hexes.
A much-needed good half-turn for the French cause
The AI's activation dice land 5, 4, 3 and 1.
In area 1 the artillery fire at San Pedro, the three dice reduced for the target being in cover, but two 6s and a 4 easily eliminate my one-strength unit.
In area 3 the one-strength infantry fire at my unit directly ahead, the two dice increased for being on higher ground, but the result is 3 and two 2s. The rear infantry roll 4, advancing obliquely left.
In area 4 the two-strength infantry fire at the same advanced French unit, rolling 6, 5 and 4, reducing my unit to one-strength, but it does not retreat as it is supported by Marshal Masséna. The one-strength Allied infantry fire at my men in the trees, the two dice increased for being on higher ground, but decreased for the target being in cover. The result is 6 and 4, reducing my unit to two-strength, but it does not retreat thanks to Masséna's presence. The three-strength Allied infantry roll 3, withdrawing a hex to be on higher ground.
In area 5 the infantry's preferred target is infantry, and the further up the map the better, so they fire at my one-strength unit. The two dice are reduced for being in a river hex, and they roll 4, but Masséna negates the requirement to withdraw. The cavalry roll 6, and so want to move towards the French commander. However, I believe the correct way of working this out is to take each hex movement individually, and since on the first move the cavalry cannot get closer to my commander, they remain still. Viscount Wellington advances obliquely right to be adjacent to four friendly units.
The Allies also enjoyed a decent half-turn

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