Tuesday, April 16, 2024

Battle Of Fuentes De Oñoro - French Playthrough: Turn Five

Situation after turn four
My activation dice land 4, 3 and 1. I reroll the 1, but get another 3.
In area 4 my infantry advance.
In area 3 Marshal Masséna moves to occupy the high ground vacated by the infantry in area 4. The artillery fire at the Allied infantry opposite them, the three dice increased thanks to the marshal. I roll 6, 4 and 1, reducing the unit to one-strength and forcing it obliquely back a hex. The infantry in San Pedro fire at the enemy directly ahead, rolling a disappoint two 3s and 2. The other infantry advance obliquely right and fire at the enemy wading the river, the four dice decreased for moving. I roll 6, 4 and 1, reducing the enemy unit to two-strength and forcing it obliquely back into trees.
If the AI gets the right activation dice, the effect could be devastating for my chances
The AI rolls 6, 3 and two 2s. The 6 and a 2 are rerolled, both landing as a 5,
In area 2 the infantry roll 1, edging towards Almeida.
In area 3 the two-strength infantry fire at San Pedro, their three dice increased for being on higher ground, but decreased for the target being in cover. They roll 6, 2 and 1, reducing my unit to one-strength. The three-strength infantry roll 4, advancing and firing at the enemy furthest up, ie my men in San Pedro. The four dice are increased for being on higher ground, but decreased for the target being in cover, and they roll a miserable 2 and three 1s.
In area 5 the infantry roll 4, advancing obliquely into the river. The cavalry roll 5, but cannot move closer to the nearest enemy.
It is the halfway point, and the Allied army still looks formidable, but the French have hope if the rest of the army can quickly advance to support the leading units around San Pedro

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