Map |
Situation after five turns |
All my units are still on the battlefield, with only one infantry unit suffering the loss of a base.
The French are down to General Delaborde, two units of infantry and one of artillery.
Clearly the odds look massively against the French, although to win I have to eliminate all four surviving enemy units within the next five turns.
How the battle looked after five turns in my first playthrough (green beads mark those French units in square) |
The French had five units left, including the commander, although no cavalry or artillery.
I won that battle with a turn to spare, so in my second playthrough, as vlogger Quill18 is wont to say: "What could possibly go wrong?"
I did initially think that you might have overdone the right flank and perhaps left your army short on the left, but it looks like it was a good strategy after all, and you’ve plenty of time to get across their ranks. Nice. Mike
ReplyDeleteI am certainly doing better than at this stage in my first playthrough, and that became a comfortable win. One of the good things is I still have plenty of fast-moving cavalry - a key in many horse-and-musket battles for turning a victory into a complete rout.
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