Map - the French have to deploy below the blue dashed line |
Battlefield - made from Kallistra's Hexon II grid system |
The AI wins if any Allied unit occupies the objective hex at any point before the end of turn 10.
To defend it I receive, in addition to General Delaborde, three units of infantry, two of cavalry and one of artillery.
Note that I get three fewer infantry units than the AI received when it commanded the French in the first scenario (more on this later).
I have opted for a traditional setup, with cavalry on the flanks - very similar to the formation I adopted when first playing this scenario |
The AI receives, in addition to Sir Arthur Wellesley, six units of infantry, four of cavalry and one of artillery.
This large disparity in numbers reflects the historical fact of the 1808 battle, namely that Delaborde's heavily outnumbered French effectively fought a delaying action, while withdrawing in good order.
In the first scenario the forces were unhistorically equal, which Lambo explains as a way of setting the human a stiffer challenge.
This second scenario has much more relevance to the historic battle, and, to me, at any rate, makes it all the more interesting.
The initial placing of the Allied cavalry is fixed, but the other units are sited according to dice rolls.
The AI has favoured its left flank, including placing Wellesley there |
I won this scenario when I first played it, but by the skin of my teeth.
At the end of turn nine I was down to a single unit of artillery, whereas the AI, which had divided its forces into a righthand and lefthand column, had eight units left.
But in the final turn my unit occupied the objective hex, and the AI's activation dice meant it could not possibly expel my men and get an Allied unit into the vital hex.
As usual, I will be writing up my refight turn by turn.
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