Monday, November 04, 2024

Roliça In 3D - French Playthrough: Turn Two

Map

Situation at the start of turn two
My three activation dice land 6, 5 and 4. I reroll the 5, which becomes a 1, and turn wildcard 6 into a 3.
I start with area 4, sending my infantry onto the ridge, from where they fire at the rearward left-flank Allied cavalry. The three dice are reduced for shooting after moving, but increased for being on higher ground, and I roll 6, 4 and 3, scoring one hit (the 6) and forcing the enemy unit to retreat a hex (the 4). My cavalry in area 4 leave the ridge and advance into the nearest copse, from where they attack the other left-flank Allied cavalry. I roll 5, 4, 3 and 1, which removes a base from the enemy unit (the 5) and forces it back a hex (the 4).
In area 3 I advance both units onto the ridge, but neither can fire - the infantry because they have no enemy within range, and the artillery because guns cannot move and fire in the same turn.
In area 1 I pull my cavalry back behind the ridge.
My right-flank cavalry are in cover, but  I cannot help feeling they will soon suffer from my tendency to be over-impetuous with the mounted arm
The AI's four activation dice land 4, 3 and two 2s. A 2 is rerolled, but becomes another 3. This is something of a relief to me as it means the AI will not be able to activate its four units in area 5, although plenty of other units will be in action.
In area 2 the infantry roll 2, advancing a hex. The artillery also roll 2, but cannot advance diagonally forward as neither relevant hex would put them in range and line-of-sight of French troops (line-of-sight being blocked by friendly troops in the case of moving diagonally to their left).
In area 3 the forward infantry roll 4, moving directly down a hex as this is the only way to move nearer the objective (they would prefer moving diagonally, but neither such hex would put them closer). They have four targets equidistant, including my cavalry sheltering in the copse, but prefer to fire at artillery. Their three dice are decreased for firing after moving, and they roll 4 and 2, forcing my guns off the ridge. The rearward Allied infantry in area 3 roll 2, advancing a hex.
In area 4 the infantry fire at my right-flank cavalry, their three dice decreased because my unit is in trees. However they roll 6 and 5, reducing my men to one-strength. Sir Arthur Wellesley stands pat.
The Allied army looks very intimidating

No comments:

Post a Comment