Tuesday, November 05, 2024

Roliça In 3D - French Playthrough: Turn Three

Map

Situation at the start of turn three
My three activation dice land 6, 5 and 2. I reroll 2, which becomes 3, and change wildcard 6 into 4.
I start in area 5 by pulling my depleted cavalry out of the copse and back onto the ridge.
In area 3 I move the artillery on to the ridge, and order the infantry to fire at the Allied infantry directly ahead. The four dice are increased for being on higher ground, and I roll 6, 5, 4, 3 and 1, scoring two hits and sending the survivors back a hex.
In area 4 there is nothing for the infantry to do as their one possible target has just been forced out of range.
After the French half-turn
The AI's activation dice land 4, two 3s and 1. A 3 is rerolled, becoming 5.
In area 1 the forward cavalry roll 3, moving two hexes diagonally towards the objective hex (marked by a green bead on the ridge). The rearward cavalry roll 2, meaning they move two hexes straight down, at the same time moving near the objective.
In area 3 the forward infantry fire at my gunners, the three dice landing 6, 3 and 1, which means a hit, reducing my artillery to one-strength. The rearward infantry have no-one immediately within range, so they roll a die, a 4 indicating they advance towards the objective and fire at my artillery. Since the unit is only one-strength, it gets just two dice, and one of these is deducted for firing after moving, and its throw of 3 has no effect.
In area 4 the infantry roll 4, meaning they move diagonally into the stream behind the copse, the aim being to move nearer the objective. Sir Arthur Wellesley advances a hex so as to be adjacent to three friendly units.
In area 5 the forward cavalry roll 2, meaning they want to move nearer the objective, preferring to do so by moving straight down. They do that for one hex, but then move diagonally into cover of trees as that is the only way to close on the objective. The rearward cavalry roll 2, with the same effect, except they end on open ground between two copses. The forward infantry roll 6, advancing a hex. The rearward infantry roll 5, also advancing a hex.
The Allied attack has gained momentum

2 comments:

  1. It’s certainly getting tense out there. Looking forward to the big fight to come. Mike

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    1. Yes, the Allied army looks very intimidating in this scenario, and the human player has to be careful as the French have limited resources.

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