Map |
Situation at the start of turn eight |
In area 3 my infantry get out of square formation and fire at Sir Arthur Wellesley (he is the only remaining Allied unit able to move two hexes per turn). My two dice are increased for being on higher ground, but decreased for having moved and for the target being in cover . I roll 6, killing the Allied commander. One effect of this is the AI can no longer reroll wildcard 6s.
The AI's four activation dice land two 3s, 2 and 1. A 3 is rerolled, but becomes another 1.
The AI has no units in area 1, but in area 2 the infantry fire at my cavalry, rolling 6, 4 and 1. That reduces my unit by a base, but the survivors do not retreat as they are supported by General Delaborde. The artillery fire at the same target, their two dice decreased for firing through trees, and they roll an ineffective 3.
In area 3 the one-strength Allied infantry fire at my one-strength infantry, rolling an ineffective 3 and 2.
The French are desperately hanging on |
Some significant swings in this battle. I think you might just make it. M
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