Friday, November 22, 2024

Battle Of Columbeira In 3D - Turn Six

Map

Situation after five turns
My three activation dice land 3 and two 2s. I reroll the 2s, getting 5 and another 3.
Both infantry units in area 5 advance a hex.
In area 3 the infantry fire at the French artillery, rolling 4 and two 2s, but the retreat die is nullified by the guns being next to General Delaborde. I then take a risk with my artillery, advancing them diagonally left into the stream.
The Allied momentum has slowed considerably
The AI's four activation dice land 5, 3 and two 1s. A 1 is rerolled, but becomes another 5.
The French have no troops in areas 1 and 5, but in area 3 their artillery fires at my artillery, the two dice being doubled to four for shooting at short range. The dice land 6, two 5s and 1, easily eliminating my unit, whose men pay the price for my rashness in sending them on a 'suicide' mission. General Delaborde rolls a 4, but cannot move to a hex that is next to more friendly units than the hex on which he currently stands. The infantry in area 3 remain in square.
Losing my artillery in the manner that I did is somewhat embarrassing, but the guns were not well-placed to contribute to the battle, and with any luck the French artillery will soon suffer a similar fate

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