Map |
Situation after five turns |
Both infantry units in area 5 advance a hex.
In area 3 the infantry fire at the French artillery, rolling 4 and two 2s, but the retreat die is nullified by the guns being next to General Delaborde. I then take a risk with my artillery, advancing them diagonally left into the stream.
The Allied momentum has slowed considerably |
The French have no troops in areas 1 and 5, but in area 3 their artillery fires at my artillery, the two dice being doubled to four for shooting at short range. The dice land 6, two 5s and 1, easily eliminating my unit, whose men pay the price for my rashness in sending them on a 'suicide' mission. General Delaborde rolls a 4, but cannot move to a hex that is next to more friendly units than the hex on which he currently stands. The infantry in area 3 remain in square.
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