Map |
Situation at the start of turn six |
In area 3 I leave General Delaborde where he is, but order the three-strength infantry to form square - the first time I have done this in any scenario.
The AI's four activation dice land 5, two 2s and 1. A 2 is rerolled, becoming a 3.
In area 1 the cavalry roll 4, advancing two hexes.
In area 2 the infantry fire at my one-strength infantry. The four dice are decreased for firing through trees, but 6, 4 and 2 is enough to eliminate my unit. The artillery roll 6, advancing a hex.
In area 3 the infantry roll 4, moving diagonally left to be nearer the objective hex, which is guarded by my in-square foot.
In area 5 the cavalry roll 2, mounting the ridge to be nearer the objective and then move along the ridge, from where they attack my one remaining infantry unit. Their six dice are reduced by three because my men are in square, but they roll two 6s and 1, reducing my infantry to one-strength. The forward Allied infantry roll 3, moving into the copse. The rearward infantry also roll 3, moving into the open ground between two copses.
I am surely not being unduly pessimistic when I say the French cause looks hopeless |
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