Thursday, November 07, 2024

Roliça In 3D - French Playthrough: Turn Five

Map

Situation at the start of turn five
My three activation dice are two 4s and 1. I keep a 4, and reroll the others, but get another 4 and 1, which means I can only activate my two-strength right-flank infantry.
They fire at the Allied cavalry in the copse, their two dice increased for being on higher ground, but decreased for the target having cover, and the dice land a miserable pair of 1s.
The AI's four activation dice are 5, 2 and two 1s. A 1 is rerolled, but does not change.
In area 1 the cavalry roll 1, which has no effect in this scenario.
In area 2 the infantry fire at my infantry directly ahead, the four dice decreased because of intervening trees. The dice land 6, 5 and 3, reducing my unit to one-strength. The artillery roll 3, but cannot move diagonally forward to put French troops in range and line-of-sight.
In area 4 the cavalry roll 4, meaning they advance two hexes, presumably aiming to get behind my lines. The forward infantry fire at my two-strength infantry. The four dice are decreased for firing through trees, and they land 6 and two 1s, reducing my unit to one-strength. The rearward Allied infantry fire at the same target, the four dice increased for being next to Sir Arthur Wellesley, rolling 6, 4 and three 1s, finishing off my unit.
My French are reduced to four units, including General Delaborde, while the Allies have nine units, including Wellesley

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