Map |
Situation at the start of turn five |
They fire at the Allied cavalry in the copse, their two dice increased for being on higher ground, but decreased for the target having cover, and the dice land a miserable pair of 1s.
The AI's four activation dice are 5, 2 and two 1s. A 1 is rerolled, but does not change.
In area 1 the cavalry roll 1, which has no effect in this scenario.
In area 2 the infantry fire at my infantry directly ahead, the four dice decreased because of intervening trees. The dice land 6, 5 and 3, reducing my unit to one-strength. The artillery roll 3, but cannot move diagonally forward to put French troops in range and line-of-sight.
In area 4 the cavalry roll 4, meaning they advance two hexes, presumably aiming to get behind my lines. The forward infantry fire at my two-strength infantry. The four dice are decreased for firing through trees, and they land 6 and two 1s, reducing my unit to one-strength. The rearward Allied infantry fire at the same target, the four dice increased for being next to Sir Arthur Wellesley, rolling 6, 4 and three 1s, finishing off my unit.
My French are reduced to four units, including General Delaborde, while the Allies have nine units, including Wellesley |
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