When he was killed by my sadly depleted, but brave, sharpshooters, who were defending the objective hex, it meant the Allied army no longer had a unit that could move two hexes in a single turn, and that 6s thrown for activation areas would no longer be rerolled.
That proved hugely important in turn nine, when the AI rolled two such 6s and could not move the only Allied unit that might have reached the all-important hex.
In this series I now lead the AI 2-0, whereas at the same stage of my first playthrough of Battles Of Napoleonic Europe we were tied 1-1 - perhaps I am getting the hang of this generalship business!
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