Map |
Battlefield |
In area 3 I advance my infantry diagonally right so they are no longer in line-of-sight of the French artillery.
In area 4 I advance all three infantry units.
The AI's four activation dice land 6, two 4s and 1. The 6 and a 4 are rerolled, but become 4 and 1.
There are no French troops in area 1, but in area 4 the infantry roll a 3, which only has an effect if the unit is not already on high ground. General Delaborde rolls a 2, which only has an effect from turn seven.
End of turn - a quiet one in which the Allies have slowly advanced most of their infantry, while the French have stood pat |
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