Sunday, November 10, 2024

Roliça In 3D - French Playthrough: Turn Seven

Map

Situation at the start of turn seven
My three activation dice land, 4, 2 and 1. I reroll the 4 and 1, getting 1 and wildcard 6, which I turn into a 3.
I start in area 3, where my one-strength infantry attack the Allied cavalry, the two dice increased for being next to General Delaborde (there is no deduction for being in square when attacking an adjacent hex). I roll 6, 5 and 4, eliminating the two-strength Allied unit.
General Delaborde moves diagonally back to his left, so that when my cavalry climb the ridge and charge the remaining Allied cavalry, the four dice are increased for being next to the commander and for being on higher ground. I roll three 6s, 5, 3 and 1, eliminating the Allied unit, thus giving me some much-needed breathing room before the next wave of attacking units arrives.
The feel of the battle has dramatically changed in one half-turn as the Allies no longer have any fast-moving units of cavalry
The AI's four activation dice land two 5s, 2 and 1. A 5 is rerolled, but becomes a second 2.
The AI has no units in area 1, so that activation die is wasted.
In area 2 the infantry roll 3, advancing into the copse, from where they shoot are at my cavalry. The three dice are decreased for firing after moving, but they roll 6 and 2, removing a  base from my unit. The artillery fire at the same target, their two dice decreased for firing through trees, and they roll 4, but my men do not retreat as they are supported by Delaborde.
In area 5 the forward infantry cannot fire at my infantry as there is intervening high ground. Instead they roll 5, advancing a hex. The rearward infantry also cannot fire at my men, and instead roll 2, moving straight down. Sir Arthur Wellesley moves diagonally into a copse, placing him adjacent to two Allied units.
The French remain heavily outnumbered, but 'only' have to keep the Allies at bay for three more turns to claim victory

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