Map |
Battlefield |
I advanced every unit directly forward a hex, except for my left-flank cavalry, which I moved diagonally forward to the left to get out of the line-of-sight of the Allied artillery |
The AI's four activation dice land 5, two 4s and 3. A 4 is rerolled, but becomes another 3.
In area 2 the forward infantry roll 2, meaning they move a hex directly towards the objective (the ridge-hex marked with a green bead). The rearward infantry roll 6, moving straight down.
In area 4 the infantry roll 2. There are two hexes which would take them nearer the objective, which is their aim, and as they prefer vertical moves they advance straight down. Wellesley advances a hex to be adjacent to three friendly units.
In area 5 the forward cavalry roll 6, advancing two hexes into the stream. The rearward cavalry roll 4, advancing likewise (in this scenario rolls of 4-6 have the same effect for Allied cavalry). The forward infantry roll 2, advancing straight down to be nearer the objective. The rearward infantry roll 3, which has the same effect.
The AI has launched a classical oblique attack |
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