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Situation at the start of turn five |
The artillery shoot at the pikes newly arrived on their line-of-fire, requiring 8+. I roll 10, demoralising the pikes and forcing them back two hexes.
My right-flank pikes charge the advanced Parliamentarian cavalry, requiring 7+, reduced by two thanks to support from the other pikes and the muskets. I roll 9, demoralising the cavalry and forcing them to flee four hexes.
Finally I move the muskets to between the pike units.
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Another good half-turn for the Royalists |
Contrasting behaviour by the Parliamentarian cavalry - one unit rushes two hexes straight towards my army, while the other fails to rally and flees the battlefield.
One unit of muskets is able to fire at my right-flank pikes, requiring 8+, but the roll is 5. The other muskets remain behind trees.
More contrasting behaviour as one unit of pikes advances but the other fails to rally and leaves the battlefield.
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Four units each, and all to play for |
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