Situation at the start of turn six |
I re-roll the two 2s, but get a 3 and a 2, meaning the cavalry will flee the battlefield whatever I do.
Dice allocated |
I move the cannon unit to the right to be on the same hex as two units of Royalist muskets, and I advance the right-flank pikes.
The left-flank pikes attack the Royalist pikes opposite them, supported by two units of muskets and one of cavalry, meaning only 5+ is needed. I roll a 10, demoralising the enemy pikes and forcing them to flee the battlefield.
The righthand muskets fire at the remaining Royalist pikes, requiring 8+, but I only roll a 4.
The other muskets have no target, and the remaining cavalry advance one square, staying out of range of the slowly advancing Royalist muskets.
I have four turns left to mop up Royalist resistance |
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