Situation after turn five |
In area 3 my infantry advance and charge the French cavalry. The three dice are increased for being on higher ground and for charging. I roll two 6s, 5 and two 2s, eliminating the enemy unit.
In area 4 my infantry advance obliquely left and fire at the French infantry in the open. The four dice are increased for being next to General Graham and for being on higher ground, but decreased for moving. I roll 5, 4, 3, 2 and 1, reducing the enemy unit to two-strength and forcing it back a hex. General Graham withdraws to the objective hex, leaving room for the remaining Allied infantry unit to ascend the hill and fire at the retreating French. The four dice are decreased for moving, but increased for being on higher ground and for being next to the commander. I roll 6, 5, 4, 3 and 1, eliminating the French unit.
The cavalry move obliquely back two squares to line up with the rest of the army.
The French cause is all but up |
The artillery roll 4, advancing obliquely.
The infantry fire at my furthest-back infantry, rolling 6, 5, 4 and 2, reducing my unit to one-strength and forcing it back a hex.
The French artillery, very belatedly, is approaching the action |
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