Situation at the end of turn four |
In area 4 my cavalry charge the Allied cavalry in the stream, rolling two 6s and two 4s, reducing the enemy unit to one-strength and forcing it back two hexes. The infantry fire at the Allied infantry opposite them, rolling two 5s, 2 and 1, eliminating the enemy unit.
In area 2 the infantry in the trees fire at the one-strength Allied cavalry, their three dice being increased for being next to the French commander. I roll 6, 2 and two 1s, eliminating the enemy unit. The other infantry fire at the unit opposite them, rolling two 5s, 2 and 1, reducing the enemy unit to one-strength,
There is no longer an immediate Allied threat of crossing the stream and so winning the battle |
In area 1 the infantry fire at my cavalry, their three dice being reduced for the target being in cover. The dice land 3 and 2. The cavalry roll 2, meaning another turn of inaction as there is no enemy within three hexes.
In area 3 the infantry roll 6, entering the river and wanting to fire, but they cannot do so as the two dice applicable for one-strength infantry, whatever the target, are cancelled for having moved and for firing from a stream hex. The Allied artillery fire at my artillery, but roll two 2s.
In area 5 the infantry fire at my cavalry on high ground, rolling two 5s and 2, reducing my unit to one-strength.
The Allies again have a unit capable of reaching the east bank next turn |
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