Situation after turn two |
In area 4 my infantry advance obliquely right.
In area 3 the artillery move obliquely right, leaving room for Marshal Victor to advance and support the two infantry units that can fire at the Allied cavalry on the hill. The further-left of those units fires first, their three dice being increased for being next to the commander. I roll two 6s, 3 and 4, reducing the enemy unit to one-strength. The further-forward infantry fire at the same target, rolling 6, 4, 3 and 2, eliminating the Allied unit. The other infantry stand still.
So far, so good, for the French cause, but there is a long way to go |
In area 1 the infantry roll 4, ascending the hill.
In area 2 General Graham stands still as he cannot move to a hex that is adjacent to more units than he is already adjacent to. The infantry roll 3, which has no effect.
In area 4 the forward infantry roll 5, advancing and firing at the French infantry directly opposite. Their four dice are decreased for moving and decreased by two more dice for firing through two sets of trees. They roll 2. The other infantry roll 3, staying still.
In area 5 the cavalry roll 2, but 1 and 2 only have an effect for Allied cavalry if an enemy unit is within three hexes. The artillery fire at my infantry directly opposite, their three dice being decreased twice for shooting through two hexes of trees. However the die lands 6, reducing my unit to two-strength.
Each army now consists of eight units, but the Allies narrowly lead 21-20 on strength points |
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