The Anglo-Portuguese force under Sir Arthur Wellesley will advance from the bottom of the map |
I have opted for a compact formation, and will make my plan according to how the French line up |
The semi-randomised French setup has resulted in much of the army forming on the French left, while the artillery is, at least for now, sited unfortunately behind the town of Sabugal |
To win I have to kill the French commander.
As usual I will write the battle up as I go along.
TURN ONE
My activation dice land 6, 4 and 1. I reroll the 1, but get another 4, and I change the wildcard 6 into 2.
I start by advancing my right-flank cavalry two squares obliquely right.
My left-flank infantry also advance obliquely right, getting off the same file as the French artillery. My left-flank cavalry advance obliquely left, and then directly forward, also moving off the enemy artillery's file.
The AI's activation dice land 5, 4, 3 and 1.
The infantry in area 1 roll 5, advancing a hex to approach my right-flank cavalry.
In area 3 the infantry roll 2, advancing a hex. The cavalry roll 1, which has no effect as there is no enemy withing three hexes.
In area 4 the forward infantry roll 5, moving obliquely left to approach my right-flank cavalry. The other infantry roll 3, advancing a hex. Marshal Masséna's actions are dice-independent, and this turn he advances onto the hill in the centre of the French position so as to be directly behind a unit of infantry.
In area 5 the forward infantry roll 2, advancing onto the hillock in the large wood. The middle infantry roll 6, moving obliquely right so as to approach, albeit from a distance, my right-flank cavalry. The rear infantry also roll 6, and also want to approach my right-flank cavalry, the sixth tiebreak (hex nearest French commander) deciding they move obliquely right.
The French are advancing en masse |
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