Monday, March 04, 2024

Battle Of Barrosa - French Playthrough: Turn Four

Situation after turn three
My activation dice land 4, 3 and 1. I reroll the 1, getting 5, meaning I can activate all the French army except for the cavalry.
In area 5 the two-strength infantry advance obliquely right and fire at the Allied cavalry, the two dice being decreased for moving, but I roll 6, reducing the cavalry to two-strength.
In area 4 the infantry advance obliquely right into the wood and also fire at the Allied cavalry, the three dice being decreased for moving. I roll 5 and 4, which is enough to eliminate the cavalry as the 5 reduces them to one-strength and they have nowhere to retreat, so the 4 becomes another hit. The artillery fire at the Allied infantry opposite them, the three dice being decreased to one as they are firing through two lots of trees. The result is a 4, forcing the infantry back a hex, which has to be obliquely as their backs are to the Atlantic.
I am getting a little worried about the time factor, so in area 3 I send the two further-forward infantry units forward obliquely left, and advance the third infantry unit. Marshal Victor also advances a hex.
The French outnumber the Allies by eight units to seven and by 20 strength points to 18
The AI's activation dice are 5, two 4s and 2. A 4 is rerolled, but becomes another 2.
In area 2 General Graham advances obliquely left and then falls back obliquely left, putting him next to three friendly units. The infantry roll 4, advancing onto the hill.
In area 4 the infantry fire at my infantry in the wood, their four dice being decreased for firing through trees and because the target is in cover. However the result is two 6s, reducing my unit to one-strength.
The Allied artillery fire at the same target, their three dice being decreased for firing through trees and because the target is in cover. The result is a 5, meaning more dreadful luck for my unit as it is eliminated.
Now each side has seven units but the Allies lead by 18 strength points to 17

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