Wednesday, January 10, 2024

Battle Of Corunna - British Playthrough: Turn Seven

Situation at the end of turn six
My activation dice land 6, 5 and 1. I reroll the 1, but get an equally useless 2.
I turn the wildcard 6 into 3, and then the artillery fire at the French who have crossed the river, their two dice being increased by two for firing at short range. I roll 6, 2 and two 1s, reducing the French unit to two-strength.
Sir John Moore ascends the hill to be in position to support three friendly units. The infantry in area 5 advance obliquely left.
The French are running out of time to kill Sir John before the end of turn 10
The AI's four dice land 6, 5, 4 and 3. The 6 is rerolled, but becomes another 5.
The three-strength infantry in area 3 advance and fire at the British unit in Elviña (chosen by tiebreak for the target being further up the map than the three-strength unit next to Sir John). The four dice are decreased for moving, for firing from a river hex and for the target being in cover. The result is 1.
The other infantry in area 3 advance along the river, but cannot fire as their two dice are decreased for being in a river hex and for firing after moving.
Keeping the British compact has worked so far

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