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Situation at the end of turn six |
I roll 5 and two 4s as my activation dice. I reroll a 4, but get another 5.
I advance the infantry in areas 4 and 5, move Marshal Soult obliquely forward to the right and leave the cavalry in its safe spot.
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Time is running out but my infantry are getting moving |
The AI gets 6, two 5s and 1. The 6 and a 5 are rerolled, becoming 2 and another 1.
Since the game is past turn five, the infantry in area 2 move nearer Sir John Moore, preferring vertical moves.
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The British have abandoned the ridge |
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