Monday, January 01, 2024

Battle Of Cacabelos - French Playthrough: Turn Seven

Situation at the end of turn six
My activation dice are two 4s and 3. I reroll the 4s, getting 2 and 5.
Since my cavalry are not active this turn, it is impossible for any of my units to exit the top of the map by the end of turn 10, and so I concede.

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