Saturday, January 06, 2024

Battle Of Corunna - British Playthrough: Turn Three

Situation at the end of turn two
My activation dice give me two 5s and 4. I reroll a 5 but get another 4.
My infantry in area 5 ascend onto higher ground and fire at the French in the wood. The four dice are decreased for firing after moving and for the target being in cover, but increased for being on higher ground. I roll 4, 3 and 2, forcing the French obliquely back a hex.
My infantry behind Elviña advance obliquely right and fire at the retreating French unit, the four dice being decreased for firing after moving. I roll 5, 3 and 1, reducing the French unit to two-strength.
The infantry in Elviña also fire at the same French unit, the three dice giving me two 6s and 3, eliminating the put-upon French infantry. The other British infantry in area 4 advance obliquely along the high ground.
The British are now only outnumbered by eight units to seven, and in strength points 18-16
The AI's four dice land 5, 4, 2 and 1.
The infantry in area 1 roll 4, advancing to the edge of the sea. The cavalry roll 2, but this has no effect as there is no enemy within three hexes.
The forward infantry in area 2 roll 1, advancing obliquely right. Marshal Soult remains where he is as he cannot become adjacent to more French units than is already the case. The other infantry in area 2 roll 6, advancing to the edge of the high ground.
The one-strength French in area 4 fire at my men in Elviña, their two dice being increased for being on higher ground, but decreased for the target being in cover. They roll 3 and 1.
The French artillery do not have any enemy in their line-of-sight and so a die is rolled, the resulting 3 meaning they move obliquely forward, ready to fire next turn.
The French right, despite the presence of Marshal Soult, is not exactly dashing forward

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