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Situation at the end of turn five |
My activation dice are 6 and two 1s. I reroll the 1s, but get two 2s.
I turn the wildcard 6 into 4, and then advance Marshal Soult so he is supporting both my one-strength infantry units. The backward unit fires at the British artillery, their two dice being reduced for being in a river hex but increased by the commander's presence. I roll 6 and 4, eliminating the artillery. The other infantry in area 4 advance.
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At last French infantry have crossed the river |
The AI's dice land 6, 4, 3 and 1. The 6 is rerolled, but becomes another 4.
The infantry in area 3 remain in square, but can fire at my forward infantry, their two dice being increased by one thanks to being next to Sir John Moore, but decreased by one (-1 chosen over -2 on a 50:50 die roll). The dice land 6 and 5, eliminating my unit. Sir John remains in Coruña.
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If the right-flank British infantry cross the ridge, it is hard to see how the French infantry can help their cavalry get at Sir John |
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