Situation at the end of turn one |
My artillery fire at the cavalry directly ahead of them, the two dice being increased for being on higher ground and for being next to Sir John Moore. I roll 5, two 4s and 1, reducing the French unit to two-strength and forcing it off the battlefield. The infantry in area 3 fire at the remaining French cavalry, the three dice being increased for being next to the commander. I roll 4, two 3s and 1, forcing the French back a hex. Sir John withdraws one hex obliquely right.
The infantry in area 4, who are next to the commander, fire at the infantry opposite them, the four dice being increased for being next to Sir John. I roll 6, two 5s, 3 and 1, destroying the French unit. The infantry directly behind Elviña enter the village and fire at the infantry directly ahead of them. The four dice are decreased for firing after moving, and I roll 6, 3 and 1, reducing the French unit to one-strength.
The other infantry in area 4 advance onto the high ground behind Elviña.
The French left has taken a bit of a beating in the early going |
The forward infantry in area 2 roll 2, advancing obliquely left and firing at my left-flank infantry. Their four dice are decreased for firing after moving, but increased for being on higher ground, resulting in 6, 4, 2 and 1. That reduces my unit to two-strength and forces it back a hex. The other infantry in area 2 roll 6, but this has no effect as they cannot move straight down. Marshal Soult advances a hex to be adjacent to three friendly units.
The infantry in area 3 roll 1, but are unable to advance obliquely right.
The infantry in area 5 roll 3, meaning they advance into the wood and fire at the infantry in Elviña. Their four dice are decreased for firing after moving and for the target being in cover, but the dice land 6 and 1, reducing my unit to two-strength. The French artillery roll 5, advancing a hex.
The French right surely needs to get into the action quickly before the left flank is defeated in detail |
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