Tuesday, January 16, 2024

Battle Of Corunna - French Playthrough: Turn Two

Situation at the end of turn one
My activation dice are all 4s. I reroll two of them, getting 3 and 5, meaning I can again activate my whole army.
The artillery do not have a target within their line-of-sight (intervening high ground prevents them seeing the infantry in front of Coruña), but I do not want to advance them into the river or off the high ground, so they stay where they are.
The righthand infantry in area 4 advance and fire at the infantry on the hill opposite them, the four dice being decreased for moving. Nevertheless I roll 6, 5 and 1, reducing the British unit to one-strength. I do not advance the other infantry in area 4 as I do not want the lead unit to enter the river
Marshal Soult advances a hex, as do the infantry in area 5, but the cavalry advance two hexes in the hope of charging a British unit next turn.
Crossing the river is going to be a major challenge for the French
The AI gets 5, 4, 3 and 2.
The forward infantry in area 2 hold their position on the high ground, and the backward infantry advance a hex.
The artillery do not have a target but do not want to leave the ridge, and are joined there by the infantry outside Coruña.
Sir John Moore rolls 2, which means he wants to move straight up, but that would result in him leaving the battlefield, which would bring a premature end to the scenario, one way or another, so presumably he should stand still.
The infantry on high ground in area 4 form square because of the approach of the French cavalry. They do not have line-of-sight to the cavalry, so instead fire at the infantry directly ahead. The two dice are increased for being on high ground but decreased for being in square.* The remaining die lands 3. The other infantry in area 4 roll 1, which never has an effect for infantry in this scenario.
The green bead indicates infantry that have formed square
*The rulebook says the modifier should be -1 but that strikes me as not enough, although perhaps -2 is too much of a downer. I have decided in such cases to roll a die with a 50:50 chance of the modifier being -1 or -2, and in this instance it was -2.

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