Situation at the end of turn seven |
I start by attacking the Royalist horse, hoping to free my pinned horse to give support to an attack on the earl. I need 8+, reduced by two thanks to support from horse and muskets. I roll 8, demoralising the Royalist horse and forcing them to flee to the edge of the battlefield.
My other horse then charge the earl, needing 9+, reduced by one thanks to support from the just-unpinned horse. I roll 10, and since the earl only needs to be hit once, I win the battle with two turns to spare.
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