Situation at the end of turn three |
I allocate a 5 to the lefthand muskets, and give move orders to the three units nearest them.
First I move up the righthand muskets so they can give support to my planned attack on the furthest-forward Royalist pikes, which I then charge with my lefthand horse.
Cavalry attacking pikes require 9+ for a hit, in this case reduced by three thanks to support from two units of muskets and one of horse, all of whom are within attack distance of the pikes.
I roll 8, demoralising the pikes and forcing them back two hexes (the difference between my required roll and what I actually threw).
My central horse take a gamble and charge the Royalist pikes by the trees, needing 9+, reduced to 6+ thanks to support from two units of horse and one of muskets. I roll 7, demoralising the pikes and forcing them back a hex.
The Parliamentarians have had some small but much-needed success |
The furthest-forward muskets fire at my remaining pikes - their preferred target over equally near horse - but roll 6, two less than needed. The other muskets stand firm.
One unit of demoralised pikes flees to the edge of the battlefield, but the other rallies on a throw of 5 (the minimum needed), and the remaining pikes advance.
The Royalist army seems to have recovered some of its shape |
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