Situation at the end of turn seven |
I use the 6 to rally the fleeing muskets, and give move orders to all except the other unit of muskets.
The righthand horse charge the nearer enemy muskets, needing 6+, reduced by one thanks to support from pikes. I roll 7, forcing the muskets to flee to the edge of the battlefield.
My pikes advance, so they can give support when the lefthand horse charge the muskets in the trees. Cavalry charging muskets normally need 6+, but here it is increased by one thanks to the defenders being in cover, but reduced by two thanks to support from pikes and the other horse unit. I roll 9, forcing the muskets off the battlefield.
Five units each |
The other artillery fail to get the 8+ needed to hit my further-forward muskets.
The surviving, but demoralised Royalist muskets, fail to rally and so flee the battlefield.
The righthand pikes advance towards my good-order horse, who are promptly charged by the other pikes.
It is 50-50 whether the charging pikes do so by advancing down the map or obliquely right. A die mandates the latter, which is a smart move as it leaves room for the other pike unit to lend support.
Pikes attacking horse require 7+, reduced by one thanks to the support. The AI rolls 7, demoralising my horse and forcing them back a hex.
I fear the Parliamentarian ambush has passed its high-water mark |
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