Thursday, March 16, 2023

Seacroft Moor Play-Through: Turn Nine

Situation at the end of turn eight
I roll a 6, a 5, a 4, a 3 and a 2. This means I can rally one unit of horse, but another unit and the muskets will exit the battlefield.
My muskets shoot at the pikes, needing 6+ thanks to support from two cavalry units.. I roll 10, forcing the pikes off the battlefield.
I advance my undemoralised horse two hexes, but the enemy are far away.
I have the advantage in number of units, but not in time
The left-flank Parliamentarian muskets advance, meaning they can give support when the other muskets fire at my leading horse, so needing 8+, which is exactly what is rolled.
I cannot possibly clear the field of enemy forces next turn, so I concede the battle

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