Situation at the end of turn four |
The 6 will rally the horse more in danger of fleeing the battlefield. The right-flank muskets get a 4, and the other, useless, 4 goes to the unrallyable horse, giving the remaining units move orders.
I first advance the left-flank muskets so they are within range of the forward Parliamentarian pikes, and I similarly advance my pikes.
Then I shoot at the enemy pikes with my other muskets, needing 4+ thanks to support from muskets, pikes and two units of horse. I roll 5, demoralising the Parliamentarians and forcing them back a hex.
I leave my unmoved horse where they are, so they do not move within range of enemy muskets.
There is a sizable no-man's land between the two armies |
The muskets in the trees remain stationary, but both pike units rally.
I am in danger of seeing a third of my remaining army flee the battlefield in the next half-turn |
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