Friday, March 24, 2023

Sourton Down Play-Through: Turn Six

Situation at the end of turn five
My five dice give me two 6s, two 2s and 1.
I use one 6 to rally the demoralised horse and give the other to the forward muskets. I advance the remaining units and fire at the nearest enemy pikes, needing 6+ thanks to support from pikes and horse.
I roll exactly 6, demoralising the Royalist pikes.
I feel like resigning already
Neither unit of artillery finds its mark, and neither unit of Royalist muskets advances.
The demoralised pikes fail to rally, rolling a 4 instead of the needed 5+, and so flee two more hexes, but two other units of pikes advance.
Situation at the end of turn six

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