Monday, March 20, 2023

Sourton Down Play-Through: Turn Two

Situation at the end of turn one
My seven dice give me three 6s, two 3s, 2 and 1. I reroll the 6s, getting 5, 3 and 1.
I give move orders to every unit except the central horse, and generally send the Parliamentarian forces to the right, and so away from the mass of Royalist pikes.
My men have to cross the artillery units' line-of-fire, but will hopefully reach the high ground on the Parliamentarian right flank
Neither artillery unit scores a hit, although the lefthand one narrowly misses, rolling one short of the required 8.
Again only one musket unit advances, and only two pike units.
Situation at the end of turn two

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