I will be General Delaborde, with three units of infantry, two of cavalry and one of artillery |
I have to setup my troops below the blue dotted line* |
The AI, in addition to Wellesley, gets six units of infantry, four of cavalry and one of artillery. Their initial positioning is partly fixed and partly determined by rolling dice.
This led to multiple dice-rolling for the infantry as the results kept meaning units were due to be placed on hexes already occupied, but eventually all was resolved.
The AI has split its forces into two columns* |
TURN ONE
My three dice are 5 and two 4s. I keep one 4 but reroll the other dice, getting 3 and another 4, meaning I will only be able to activate the four furthest-right units of my army.
I duly advance them, with the horse occupying high ground rather than advancing further.
The AI rolls 6, 3, 2 and 1. The 6 is rerolled, but again comes up 6. The result is the AI will be able to activate all of its right-flank column, but none of the left.
The cavalry units roll 4 and 6, meaning they both move straight down two hexes. Both infantry units in area 1 also advance, as do the infantry in area 2.
The artillery roll 2, meaning they move obliquely downwards if that puts them in range and line of sight of an enemy unit, but that does not apply, so they remain where they are.
The allied right is advancing without much discipline* |
No comments:
Post a Comment