Situation at the end of turn nine |
My artillery bravely mount the ridge and occupy the objective hex.
The AI's four dice land three 6s and 2. The 6s are rerolled, giving two 5s and 3.
Incredibly this means I win as there is no way the allies can capture the objective hex this turn. The point is allied units in areas 2 and 5 cannot get within range and line-of-sight of my artillery, thanks to the high ground, and the units in area 4 cannot be activated.
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