Saturday, July 08, 2023

First Newbury Play-Through: Turn Nine

Situation at the end of turn eight
My three dice give me 5, 2 and 1, which means I cannot rally the demoralised pikes.
Naturally I give the attack die to the muskets, who fire at the Royalist muskets threatening my horse, needing 7+ thanks to support from the horse, but I roll 6.
My horse advance to the top edge of the map.
The artillery, without a target, move one hex to their left.
The Royalist horse charge my horse, needing 8+, but roll 4. However, as I suddenly realise, that is good enough for an AI win since my horse are now pinned and cannot succeed in exiting the top of the map next turn.

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